Glitch Art Filters?

welp, i managed to get pdn working on linux and polyglitch working with it. i used winetricks to install gdiplus, msxml3 and dotnet40 before installing PDN 3.5.11 and finding it in .wine64 (Program Files).

3Displace - each slider’s range is -127.99 to 128

no parameters for Codebook, Convert RGB to YUV and Convert YUV to RGB

Cumulative Math - operations are: add, or, xor; amount slider’s range is 1 to 512 and step slider’s range is 1 to 256

Interlace Lines - unusual effect; leaves some lines “clear”.

Literal Sort - options are: intensity, hue, saturation, luminosity, red, green, blue.

Pixel Drag - sliders’ ranges (going down the window) are 1 to: 65,535, 500, 500, 256.

QAM Fault crashes pdn; Quad Flip has no parameters.

Quadratic Looper - first, second, fourth and fifth sliders have a minimum value of 0. the other two have ranges of -1 to 1.

Render Raw File - options are: 16 bits per pixel (R5G5B5), 16bpp(R5G6B5), 24bpp (R8G8B8), 32bpp (A8R8G8B8), 64bpp (A16R16G16B16). Offset slider’s range is 0 to 7.

Row Shifter - range 0 to 1000; resolution: 0.01.

Sigmoid Shifter - range -9.99 to 10; resolution: 0.01.

Spiral Transform has no parameters (though, again, an inverse transform was intended to be in polyglitch).

Step Slice - performs two horizontal smears. positions use percentages; maxmium distances are 200 pixels. directions for both smears are left and right.

True Glitch has no parameters, but i believe that some should appear anyway, like in Snorpey’s glitch experiment.

also, now that i’m really nostalgic, i’m remembering other plugins. i once had 300 or some really stupid number - one of them being a pretty interesting curves tool that i used to use like crazy:

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