Interesting, they may not be talking about the same thing but on the Krita site where they were discussing painting and the scene referred workflow they say HSV is okay…I wonder if they are referring to the same thing just using the same acronym??
KRITA DOCS
""Okay, but why isn’t this all the rage then?
Simply put, because while it’s easier in the long run, you will also have to drop tools and change habits…
In particular, there are many tools in a digital painter’s toolbox that have hard-coded assumptions about black and white.
A very simple but massive problem is one with inversion. Inverting colors is done code-wise by taking the color for white and subtracting the color you want to invert from it. It’s used in many blending modes. But often the color white is hardcoded in these filters. There’s currently no application out there that allows you to define the value range that inversion is done with, so inverting is useless. And that also means the filters and blending modes that use it, such as (but not limited to)…
Screen (invert+multiply+invert)
Overlay (screens values below midtone-value, in sRGB this would be middle gray)
Color-dodge (divides the lower color with an inversion of the top one)
Color-burn (inverts the lower color and then divides it by the top color)
Hardlight (a different way of doing overlay, including the inversion)
Softlight (uses several inversions along the way)
Conversely Multiply, Linear Dodge/Addition (they’re the same thing), Subtract, Divide, Darker (only compares colors’ channel values), Lighter (ditto), and Difference are fine to use, as long as the program you use doesn’t do weird clipping there.
Another one is HSL, HSI and HSY algorithms. They too need to assume something about the top value to allow scaling to white. HSV doesn’t have this problem. So it’s best to use an HSV color selector.
For the blending modes that use HSY, there’s always the issue that they tend to be hardcoded to sRGB/Rec. 709 values, but are otherwise fine (and they give actually far more correct results in a linear space). So these are not a good idea to use with wide-gamut colorspaces, and due to the assumption about black and white, not with scene linear painting. The following blending modes use them:
Color
Luminosity
Saturation
Darker Color (uses luminosity to determine the color)
Lighter Color (Ditto)
So that is the blending modes. Many filters suffer from similar issues, and in many applications, filters aren’t adjusted to work with arbitrary whites."""