I really like using wavelet decompose in order to retouch skin. I read the tutorial by @patdavid and I started obtaining good results.
Recently I tried to use the heal or clone tool in Gimp in order to remove flaws from the skin, but instead of using them on the original image, I use them on one of the decomposed layers. This way I feel I can act more effectively and precisely.
I’d like to know if this is a sound technique, in your opinion. (edit: it looks like it is )
Actually I’d like to use some dodge and burn technique, as it’s like the “definitive” technique according to what you read around, but I can’t really grasp it and can’ obtain any good result. I tried painting black or white with low opacity on a 50% gray in soft light mode, but there’s no way I can attain anything good…
I’d say you already found my opinion on the matter… (tl;dr - yes, it’s a very sound technique).
I wrote a little bit about this quite a few years ago (5?!). The basic idea is to accentuate the shadows and highlights of your subjects in a way that is pleasing and flattering for what you want to emphasize. Usually I’ll use a black or white with low opacity (as you have), but I’ll also couple it with a large radius blur to soften and feather the boundary edges. A really light touch goes a long way here (as opposed to my examples in that old blog post ;)).
I’m happy to go on (and on, and on, and on) about this.
I hope @Tatica won’t mind me sharing this here. The original is hers, the edit is done by me using dodge and burn. I never got good results with using this for faces, but to make an image pop it can be useful.
What a great image to do this on! I did the same thing recently for one of the images of Mairi at Finsbury (Mairi Mid-Air in fact - I think we both did something very similar with the fabric).
This gif is fine for what you’re showing here - though linking a video is pretty darn easy here…
Thanks to everybody.
So, to draw a conclusion, wavelet decomposing is good for details retouching, while dodge&burning will help to modify the light. Well, I simplified but I got it:)
Nice examples, by the way!
Is there some care to be taken when dodgin and burning, with regards to preserving small scale contrast?
If you’re doing D&B on the residual wavelet (low frequency) scale, you should be pretty safely isolated from the contrast in smaller details. It’s how I’ve been doing it lately.