Went out this morning to check out a location I’ve been meaning to shoot for some time now. Definitely a good bit of hiking, and at least a couple of decent pictures…
Light was mostly flat, which I actually enjoyed today…though I do think this location would be great with some dramatic lighting.
I chose this pic for a PlayRaw because it has a nice bit of colour separation that I think many of you could have a bit of fun with.
Enjoy!
I’ll take a shot at it in the morning.
I had a quick go at it while waiting for my coffee. Again, just using scene referred modules with DT.
Most adjustments for the final look took place with the colour balance module, tone, and contrast equalizers. One graduated density filter in the top left corner to try to even out the blown out sky. @Popanz I was out of the car…that’s just the lens hood I stubbornly refuse to remove while shooting.
Glad you liked it @mikae1! Indeed, I also would love to have something similar straight in darktable!
With more time when the work will slow down I could experiment with a module. Feels a bit scary, though But I could reach out for help by more expert people here! Also other people in the forum seem to be working/worked on similar projects, so it could be cool to put something together by helping each other.
I am still experimenting with new features, I will play with coupler inhibitors for example, to increase even more saturation and sharpness of negatives.
from [Giorgianni, Madden, Kriss - Digital Color Management Wiley 2009].
The original scene is modeled from a linear rgb conversion of a raw file (with darktable in my case), then I try to simulate all the steps in the sketch, going through a virtual negative and the scan of a print. I am not trying to recover perfectly the look of a film stock, which is intuitively not possible solely with the datasheets, but going close enough and having a model “with knobs” to tune the look. In contrast to LUT where everything is prebaked.