Interesting articles about perspective

Originally I posted these in a reply to a question, but maybe they are of general interest. The articles discuss the different methods used to represent our 3D world in 2D images (paintings, photography), what effect the choices have, and how painters often ‘cheat’ to avoid distortions.

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Thanks for posting this. The article (that the blog posts are based on) is great, too.

Now I am wondering if there is FOSS that would support aligning images taken from different points of view.

Really interesting stuff. Still, prefer less perceived distortion when it comes to such images and sort of a fan of Andreas Gursky’s photos though still hard to believe his manipulations sell for $Millions (literally).

Won’t hugin do that?

AFAICT it assumes a single POV for the projection (eg a traditional panorama). I may be mistaken though, it is so rich in features that I could have missed it.

It is unclear exactly what you mean by “different points of view”

Did you read the blog posts above? Especially the second one.

I don’t remember if you have to be explicit about it (probably activate “camera translation” in the parameters to optimize for), but hugin can definitely be used to do that.

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There is this “mosaic mode” where you can change the camera’s position to remove objects, but I never tried this and don’t know if it could be used for panoramas, and it works only for planar images:

https://hugin.sourceforge.io/tutorials/Mosaic-mode/en.shtml
or

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Thanks, this is precisely what I was looking for.

I was going to mention David Hockney and then saw he’s referenced in the second article

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Jim Kasson, as well as writing technical articles, has a series of pictures using a technique similar to this. The “experimental” photography galleries on his website are pretty nice.

https://www.kasson.com/gallery/los-robles/

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