Additionally, users on Windows, MacOS, and Linux will experience a substantial performance boost since Kdenlive now runs natively on DirectX, Metal, and Vulkan respectively, replacing the previous abstraction layer reliance on OpenGL and Angle, resulting in a more efficient and responsive application.
This is great news. Overall slowness (and some crashes) on a powerful PC was the only thing that made me not use Kdenlive after some tries. Will test this soon
It’s too bad that just when kdenlive started to become stable/useful, I wound up getting a camera that could shoot 10-bit video.
MLT (which kdenlive is dependent on) is stil limited to 8 bit video. I wound up giving up and going to DaVinci Resolve. Sadly video editing is one place where FOSS solutions are severely lacking.
It uses ( or at least used to use) MLT for basically everything.
It could ingest 10-bit video, but would truncate down to 8 bits under basically any circumstance.
One of these days I want to try and make a hardware accelerated version of ffmpeg’s HALD CLUT implementation, because Resolve doesn’t support HALD CLUTs and that’s one thing I find FOSS to be superior for - as well regarded as Resolve is for color grading, I find it VASTLY superior to take a single frame export, load it into RawTherapee, grade it appropriately, and then apply that processing profile to a HALD identity CLUT. But maybe that’s because I’m so used to RT.