Papers on image processing examine novel ways of using and computing kernels. Let’s discuss!
1 Non-traditional ways of calculating the convolution, whether to output the same result more efficiently or to output a much more elegant result.
2 An adaptive kernel that changes size or shape based on the input, other kernels or masks.
Note: I am slow to understand math and code and I am not the only one. Remember to make the conversation accessible to our visitors. Thanks!
To start the conversation, here are 2 topics
A I am reminded of the exchange between @Reptorian and @garagecoder (Reptorian G'MIC Filters - #367 by Reptorian) about a variable kernel size box filter based on a mask. I wonder a if there are new ideas or development in this area, and b what the applications have been.
B I started asking about calculating distances (along specific paths) in kernels in G'MIC exercises - #605 by afre with the goal of detecting features such as edges. In retrospect, movement cost (common in games like The Battle for Wesnoth, which I highly recommend BTW, and GIS) might be an apter description than distance.