I don’t think there is something equivalent (yet).
Filter Degradations / Blur [Radial] gives something similar, but only for perfectly radial rays.
Anyway, I’m sure this is possible to write a filter that does what you want. I don’t have much time myself but maybe others could try ? @garagecoder, @Reptorian, @afre ?
Technically, this should be as simple as defining a diffusion tensor field with the ‘right’ smoothing directions, then use smooth.
I recall us talking about this in several threads a while back. I don’t think we used the term motion blur, which I think is what we want of bright areas.
Blur 50px SE (convolve then blend; in other words, slow)
Speed is not the most important part, important is that we could solve this with G’MIC since there is no FOSS or proprietary image editor with such an effect…
One weakness of blur_radial is that it increases outward: the outer edges are rather soft and the centre harsh, making it unnatural as a video effect. Here is an example:
Bonus I noticed a new filter Blur [Quad] was added a couple hours ago. You can control the 2 amplitudes; therefore the strength of the blur on either end. First impression is that the percentages in the extremes seem to be more sensitive. Perhaps it has to due with the (non)linearity of the command vs input image.
That was actualy a quick prototype I did, but it lacks in many ways, and I’m not sure I’ll finish this one. I have other ideas to allow more interesting “illumination shapes” (not only quad-shaped), with diffusion tensors and tunable perspective.
Not sure when I’ll have the time to do that, but it’s on the TODO list, for later.
That effect reminds me of Antonino Perricone’s Luce plugin for Photoshop.
There is also a GIMP version that is based on the source code for the Photoshop plugin.
I can confirm that source code is available, so it should be theoretically possible to gardner knowledge from it to make a gmic version and make it available for many other image editors.