In Gimp, several scripts create all the possible luminosity masks at once, following the canonical tutorial by Patdavid.
However, these sort of freeze the luminosity masks on the initial picture. If I use a midtones mask and increase the luminosity, the lightest part of the midtones will enter (or go deeper) in the range covered by the Lights masks.
Then, if I use a Lights masks for some other processing, these lightened pixels won’t be taken in account on the same level as pixels of equivalent lightness in the original image.
Is this:
intended to be that way for “correct” processing (but why?)
done that way because it would be slow (or was slow) to compute a mask on the fly, since some masks require to compute a bunch of other masks first
just a plain oversight
Side question:
Pat’s tutorial explains how the masks are created and this make sense for educational purpose, but the same masks can be created directly by applying a Curves preset, so all the masks can be created individually and directly. In light of this (if you pardon the pun) what would change in the possible answers above?