Hi everyone!
I were trying to compose the diffuse passes (color, direct and indirect) from a render, and I ran into a problem: composing together direct and indirect diffuse througt “Merge (Plus)” was triggering some coloring problems later when placing said diffuse pass over a background.
I actully spotted the problem: because of Plus operation my image (fully alpha=1 before) has Alpha=2 in at least some areas now. I figured out some alternative solutions (fully replace alpha channel with a Shuffle node or checking “Alpha masking” in Plus node) so my question is not about how to solve it (or it is if you know a better way).
I was wondering: is this correct? I understand that RGB= emission and alpha=occlusion, and following that a value of 2 in alpha will un-uncclude? In which cases this could be helpful?
I come from Nuke and I’m kinda newbie in postproduction, but the case is, in Nuke (although the alpha is beyond 1 after Plus operation too) when I place the image in a background it works well without need of checking the “Alpha masking” option, so… is something I’m missing?
I’m sorry if it is a dumb question or if I’ve made a mess trying to explain it, as I said i’m kinda newbie and started using Natron some days ago.