We have had the idea plenty of times for years, every year. The problem: nobody pays for free software. There are many projects that have died similarly and Natron’s survival in such a condition really astonishes me (in a good way) and for that reason I really like the people behind the project and the supporters. But that’s just the truth: nobody’s going to donate. If some do, it won’t be nearly enough to hire and more importantly have them continue is expensive as hell today. Just take a look at Blender Foundation’s ever increasing funding requirements.
Even if a lot of people were to donate, who would the money go to? There is no registered foundation/organization that can act as a treasury. And I wouldnt want to be one of the people receiving funds from unknown international accounts and having to explain on my Income Tax form that I am indeed not collecting money to form a terrorist organization.
Jokes aside, these points have been said and reiterated by a lot of people for years and years and I’m just reiterating them once more. This has been discussed over and over and has never reached a conclusion.
Um… hire the blender developers??? Here’s what the team that overhauled Blender’s UI is doing right now: working for the Blender Foundation. And they ain’t leaving. No other UI team needs to be hired. The Natron UI is fine. It’s a VFX compositing software, not a dress up video game for little girls. We don’t need a fancy UI. We need a functional UI. And the current UI is 98% there. It’s almost fully functional apart from a few bugs and quirks. We dont need a team to overhaul the UI. We need maintainers who can improve the current one and fix bugs. Until there is a HUGE update, there will be no UI change and even in case of said HUGE update, the UI update will probably follow the likes of Nuke, not Blender and here’s why:
It’s abso-fucking-lutely not. The 2.8x UI was designed with the 2.7x>2.8x update in mind and it was 10000000000% not futureproof. If you have used Blender since before the 2.8 update, you will know how consistent the UI (and consequent UI updates) was from the 2.5x major update until the last version to have that UI: 2.79b. 2.80 completely screwed things over. Introduced plenty of bugs and extra processing, added unnecessary overhead, and added confusing concepts and layers of said concepts. To the uninitiated and newbies, it will look appealing but to anyone who does any real work, its a royal pain in the arse. It was not designed for any features that were to come and as a result of the rapid dumb ass development cycle that the devs have pushed themselves into, the new features and the UI that they need to be accessed from are clunky as hell and at times, out right confusing. In one word, the Blender UI is incomplete.
if Natron were to ever need a full UI redesign/overhaul, it should be to make the UI more functional and not pretty. Pretty adds overhead, processing power that I’d rather utilize for doing what the software is intended for. Functionality is what’s important for a software like Natron. Can I clearly see and use the tools? Can I clearly read the UI? Can I clearly see the nodes and links? Is the image engine and core getting all the processing power that it can get? If the answer to those questions is yes, then it’s a good UI for something like Natron. We do not need a UI overhaul like Blender at all. Focus needs to go towards functionality and fixing bugs.