I’ve stumbled across an interesting work from Adobe, presented at SIGGRAPH’17, named “Playful palette”.
More info here
The idea is to allow an artist to choose colors from a set of colored “blobs”. Summing all these color blobs together generate all shades between colors which are nice color to pick up when coloring a lineart for instance.
I’m currently trying to create something similar in G’MIC. Just a filter that allows the user to create its own blob-based colormap image. It’s far from being finished, but I’ve done a first try.
Filter is currently located in Testing / Ronounours / Joyful colormap, and looks like this:
It heavily uses
point() parameters to allow the user to manipulate the color blobs directly over the preview window. I’m planning to allow the choice of the color space used for the color interpolation, as well as a few other improvements (optimizations…).
Do you think this could be useful in a way or another ?