Node-based image editing

@till G’MIC proper and its filters update regularly. If you allow the user to do both, I think you will have something compelling.

No plans yet. For IO and color space handling I am using OpenImageIO/OpenColorIO.

What functionality are you looking for?

Nothing specific, but I know that babl is node based on the backend and already provides a whole bunch of functions. I don’t have windows, so I can’t try this out yet, but it looks cool.

This already looks great ! Wonderful idea :slight_smile:

Does Cascade require additional libraries to be installed?
Cascade-0-1-5-Win10-x64 version starts fast - but I cannot display any type of image.
The cascade.log is attached.
With G’MIC it will be a great program. :wink:


cascade-log.zip (1,7 KB)

Hi, thanks for trying it out!

You need to press F4 to view the output of the node you have currently selected. Does that work?

Read: F4 - Switch between RGB output of selected node and alpha output. (switches View: Alpha output to RGB).
But I have nothing to edit - no image wants to be displayed and the screen will remain black all the time (except for blinking white at startup).
Thought Cascade might need the libraries: qt5 \ plugins \ imageformats ?

how did you implement the connectable nodes canvas ? in pure Qt ?

If you still get a black screen after selecting the Read Node and pressing F4 I’ll have to investigate what’s wrong. Your logs look fine. It might be a Radeon issue, I’ll see if I can reproduce that.

Yes it’s based on a QGraphicsView and the nodes are just items in that view.

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ok thank you! I have searched for something in Python in the mean time and have found this: GitHub - wonderworks-software/PyFlow: Visual scripting framework for python - https://wonderworks-software.github.io/PyFlow … which is backend agnostic (they have maya and 3dsmax backends already…)… Sorry I am bit off topic… Maybe I can do some 2d/3d generation with such a node-based framework some day, why not with gmic-py…

Sounds nice! It would also be straight forward to add a node in Cascade that lets you input a gmic command as text. Then these nodes could be chained together to create effects. Sort of like visual scripting.

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Yes this could even allow to generate audio or send an email etc…

I think you meant GEGL there :slight_smile:

Ah yes, I do, thanks.

I have just released a new version here: Release Cascade Version 0.1.6-pre-alpha · ttddee/Cascade · GitHub

Most of the GMIC filters are working, I am still working on the rest. I would also be curious to know what are people’s favorite “must-have” filters so I can prioritize a bit.

Hope everybody has a good Christmas!

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This looks really interesting…I will definitely check it out over the holidays…thanks for sharing your talent…

@priort Did you end up giving it a try?

I did not have you??

No, which was why I asked, triggered by your reference to node-editing on the PlayRaw thread.