OpenFX - OpenGL Natron and Resolve

#1

Hello,

I’m developing an OpenFX Plugin which need to use the OpenGL texture ID from the host programm.

In Natron, it works fine. I’m able to fetch the OpenGL texture inside a class, which inheritance the class ImageEffect.
I’m able to receive the texture and get all the informations that I need.
Also I had build the Test-Plugin from OpenFX-misc which is able to render OpenGL and it works fine as well.

With the same setup, it doesn’t work on Resolve. Resolve looks a bit more restrictive.
If i try to run Resolve with openGLEnabled, it response with false, so i got no permission to receive the openGL texture.
If I get it right, the Test Plugin will do an off-screen rendering with a selfmade fbo.

I remeber that I used the Test-OpenGL Plugin half a year ago with resolve and it worked fine, but I’m not able to reproduce it.
Does anyone got an idea how to receive the openGL Texture ID from Resolve?

Thanks a lot

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(Mica) #2

You’re probably way better off asking this in a Resolve forum, they have paid staff yo help with this kind of thing.

Resolve maybe free as in beer, but lacks the all important free as in speech aspect.

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