I’m developing an OpenFX Plugin which need to use the OpenGL texture ID from the host programm.
In Natron, it works fine. I’m able to fetch the OpenGL texture inside a class, which inheritance the class ImageEffect.
I’m able to receive the texture and get all the informations that I need.
Also I had build the Test-Plugin from OpenFX-misc which is able to render OpenGL and it works fine as well.
With the same setup, it doesn’t work on Resolve. Resolve looks a bit more restrictive.
If i try to run Resolve with openGLEnabled, it response with false, so i got no permission to receive the openGL texture.
If I get it right, the Test Plugin will do an off-screen rendering with a selfmade fbo.
I remeber that I used the Test-OpenGL Plugin half a year ago with resolve and it worked fine, but I’m not able to reproduce it.
Does anyone got an idea how to receive the openGL Texture ID from Resolve?
Thanks a lot