Hi guys,
Is there a way to share data between different plugins (same binary). My use case is that in one node I am doing some affine transform with a 2x3 matrix, but at one point I have to inverse that transform. The matrix is not a constant, it changes with the frames.
My sub optimal solution is to create a unique id for each transform node and write the corresponding id to inverse node when I create it (manually).
Transform node writes the matrix to a global data structure (unique id is the key) and Inverse node read it from there.
Is there a better way to do it? Thanks.