Not being familiar with the dt pipeline or the input/output peculiarities of its operators, my surmise is that you have > 1.0 values after setting exposure, and the LUT-based color transform is clipping anything > 1.0 before you have a chance to recover it in a later op.
I think this I think points out a fundamental difference in what I do in rawproc vs. dt; I don’t use an exposure tool to set midtones, then curve things back in bounds; I keep the data between 0.0 and 1.0, and curve it to look nice within those bounds.
Hello István, thank you for sharing, i love the scene and colors and really enjoyed working on it.
I tried to bring attention to the people, while also retaining the space around them.
Nice overall edit/crop, but I particularly like the sky in this one. A lot of edits, including my own, have skies that are too sharp/detailed. This one looks just right to me.