A bit of fiddling in RawTherapee.
A little more fiddling in GIMP.
A bit of curves. An insane application of GEGL C2G (set it and walked away for a while…).
Cleaning background, expanding canvas to fit crop, some dodge & burn.
@s7habo Thought a spotlight would be nice. The silhouette is on the sharp side and the lady too metallic for my tastes, but the overall composition is good.
I only used darktable for this. I like the textures of the wall and floor; they gave the lady context.
The image is great, hardly needed anything , just a few creative tweaks and a crop (easiest way to remove two spots top right)
Also, defringe module did wonders for the straps on her costume!
By Darktable, I do mean Darktable acting as a raw pre processor, where everything looks great, however when it opens in Gimp the exposure jumps up a few stops, I will check version later
Hi
I just checked:
Opened the DNG with GIMP 2.10, darktable 2.4.3 opens. I don’t edit, close darktable immediately.
Image opens in GIMP, exposure is correct.
I am using Ubuntu 18.04
Let me know if you need any other info.
Thank you yes, I tried really hard to get it as right as I could in camera. the annoying dirt spots on the sensor and bits on the backdrop are just a part of the deal I guess hahahah
Edit #4: I botched the processing and colour management steps several times. v4 should be correct now, warranting a new post. I will remove the other one to avoid confusion.
I wanted to cast a spotlight on Chace but @s7habo beat me too it… I wanted to place Chace on an Olympic diving platform but couldn’t find a suitable base photo… Oh well, let’s see what I can do.
1 PhotoFlow → linear Rec.2020 (no clipping) → area WB (background).
2 GIMP → gradient norm (G’MIC plugin) → selection tools (fuzzy, free, grow) → background mask.
3 gmic → soften mask (blur) → mask to whiteout background (copy) → brighten (iterative screen blend) → sharpen (tone) → resize → sharpen (edge) → crop.
4 Inkscape → set text and box → position subject.
5 GIMP → reassign linear Rec.2020 → convert to sRGB → apply gamma (levels) → export.