Maybe I’m a bit bold showing an alternative to your great processing, but it’s been fun editing this picture
RT 5.6: DSCF2716.png.out.pp3 (11.2 KB)
And Gimp 2.10 to add the b&w grainy look
Maybe I’m a bit bold showing an alternative to your great processing, but it’s been fun editing this picture
RT 5.6: DSCF2716.png.out.pp3 (11.2 KB)
And Gimp 2.10 to add the b&w grainy look
Nice image @sguyader. Here is an attempt to use pastel shades. GIMP 2.10.10 with RT5.6 as the raw developer. I specifically tried to get the matte finish on the fuel tank and the helmet.
I’m honored!
Thanks for your contributions.
I think the hardest part is to avoid the halos around the front wheel and the handle bar.
It’s more noticeable in our contributions when you look at a small sized screen.
True.
In my case, I decided to actually add some intentional “dreamy haloing” by using “haze removal” with negative strength value, so effectively introducing some edge-related haze.
Decided to give a new test to my filter. I ended up using apply_parallel
@Reptorian Love the gear one (thematic), though your second one contains more detail.
Should the bar codes be on the front side?
I was waiting for that question.
Somehow inspired from that b&w filter above. Thought about increasing contours with the equalizer and applying a tone curve on the L channel.
DSCF2716_01.RAF.xmp (9.0 KB)
I don’t get it… What do you mean?
Edit: I got it! I thought the question was addressed to me!