@paperdigits like your glooming and contrasty version a lot, pitty the sun; kodachrome
Like always thanks to @silicoid for “donating” his raw and everybody sharing their visions =)
All Photoflow IMG_3129.pfi.zip (2.3 KB) but cropped and (ever so slighty) grainned outside. Basic amusements on HL and Shadows (luminosity mask) a couple instances of split details as poli-loca , lucy-ri sharpening (very small radious) and vista 200 LUT, colour only transfer… everysingle step guided by my hamster’s delicate sense of balance XD. Anyway at the end there was this anoying harshness around the sun and some other places, so as I also like the idea of diffused light, created a gau blur (radious 41) aimed at HL only and a mask for white light. WhatA mess je ej je
I should be getting on with a new fitted kitchen for wife but wondered if I could remove the problems with the reflections on the rail/pipe.
So quick develop with rawtherapee. -1.3 stops exposure and a bit of work on the black end of a curve to bring those up a bit. Then fotoxx. Curves,colour, warmth,select reflections-desaturate-adj brightness- then the blend brush over them. Worked pretty well and could be improved further with a bit of a smear in the gimp. Then cropped, reduced and sharpened. Then the gimp. Duplicate layer, softlight with a very quickly painted mask to bring back shadow detail just leaving it active on the sky. Matter of taste, I used 25% opacity on it.
i=[r,g,b]
max=max(r,g,b)
min=min(r,g,b)
lum=(r^3+g^3+b^3)/(r^2+g^2+b^2)
rtm=(1-(pivot/((r/gray)^power+pivot))) // tone mapping or simple tone curve on the red channel
gtm=(1-(pivot/((g/gray)^power+pivot)))// tone mapped or simple tone curve on the green channel
btm=(1-(pivot/((b/gray)^power+pivot)))// tone mapped or simple tone curve on the blu channel
crgbtm=[rtm,gtm,btm]
maxtm=max(rtm,gtm,btm)
mintm=min(rtm,gtm,btm)
lumtm=(rtm^3+gtm^3+btm^3)/(rtm^2+gtm^2+btm^2)
chromatm=1-(mintm/lumtm)
chroma2=1-(min((r-lum+lumtm),(g-lum+lumtm),(b-lum+lumtm))/lumtm)
chromamult=if(chromatm==0||chroma2==0,0,chromatm/chroma2)
i=[r,g,b]
final_image=((i-lum)*chromamult+lumtm)*0.60+crgbtm*0.40;