Portrait Lighting Cheat Sheets

![](upload://pO4vjEspSAgnW7Bu2mvq3sT6ROq.jpeg)

Portrait Lighting Cheat Sheets

Blender to the Rescue!

Many moons ago I had written about acquiring a YN-560 speedlight for playing around with off-camera lighting. At the time I wanted to experiment with how different modifiers might be used in a portrait setting. Unfortunately, these were lighting modifiers that I didn’t own yet.

I wasn’t going to let that slow me down, though!

If you want to skip the how and why to get straight to the cheat sheets, click here.

Infinite Realities had released a full 3D scan by Lee Perry-Smith of his head that was graciously licensed under a Creative Commons Attribution 3.0 Unported License. For reference, here is a link to the object file and textures (80MB) and the displacement maps (65MB) from the Infinite Realities website.

What I did was to bring the high resolution scan and displacement maps into Blender and manually created my lights with modifiers in a virtual space. Then I could simply render what a particular light/modifier would look like with a realistic person being lit in any way I wanted.

![Blender View Lighting Setup](upload://upwb9XoCJqpsAk5ZjLIisjaCzLs.png)

This leads to all sorts of neat freedom to experiment with things to see how they might come out. Here’s another look at the lede image:

![Blender Lighting Samples](upload://9HP04F9szdf8DuioR5kPgfsyH3g.jpeg)
Various lighting setups test in Blender.

I had originally intended to make a nice bundled application that would allow someone to try all sorts of different lighting setups, but my skill in Blender only go so far. My skills at convincing others to help me didn’t go very far either. :)

So, if you’re ok with navigating around Blender already, feel free to check out my original blog post to download the .blend file and give it try! Jimmy Gunawan even took it further and modified the .blend to work with Blender cycles rendering as well.

With the power to create a lighting visualization of any scenario I then had to see if there was something cool I could make for others to use…

The Lighting Cheat Sheets

I couldn’t help but generate some lighting cheat sheets to help others use as a reference. I’ve seen some different ones around but I took advantage of having the most patient model in the world to do this with. :)

These were generated by rotating a 20” (virtual) softbox in a circle around the subject at 3 different elevations (0, 30°, and 60°).

Click the caption title for a link to the full resolution files:

![Blender Lighting Setup 0 degrees](upload://azF69CL4jLZYZ7w9yOkKpZfkVqH.jpeg)
Softbox 0° Portrait Lighting Cheat Sheet Reference
by Pat David (cba)
![Blender Lighting Setup 30 degrees](upload://Afd82zFz0tAY0hCKvlmKvpxT7yh.jpeg)
Softbox 30° Portrait Lighting Cheat Sheet Reference
by Pat David (cba)
![Blender Lighting Setup 60 degrees](upload://xHiLmuy5vZc0uSWsFggdoMXgGZW.jpeg)
Softbox 60° Portrait Lighting Cheat Sheet Reference
by Pat David (cba)

Hopefully these might prove useful as a reference for some folks. Share them, print them out, tape them to your lighting setups! :) I wonder if we could get some cool folks from the community to make something neat with them?


This is a companion discussion topic for the original entry at https://pixls.us/blog/2015/09/portrait-lighting-cheat-sheets/
1 Like

I’m peering cautiously at you, @Jonas_Wagner… Maybe some cool method where we generated multiple images in various orientations, then bring them together on a canvas in some sort of additive mode to simulate a multi-light environment? I can host it here if you think it might be something fun to play with… :slight_smile:

Would love to see this capability added to Darktable as a new module allowing anyone to add and enhance lighting sources and angles to photos. Is that possible?

Unfortunately, this is not possible. But man would I love something like this… :slight_smile:

It’s possible but it require just a little bit of extra work at the capture stage. :wink:

I like the idea of hacking this together into a little webapp. I don’t have time for it at the moment. But I might do it when I have some more spare time in winter. :smile: