Thank you for your guidance.
I will try to follow your instructions to see if I can improve the edition.
I will try to answer other comments you make.
I don’t need the software to tell me what is “good looking”.
What is good looking for me only knows me, for other may be other things (different edits of these same boring photo hints you that everybody has its own conception).
What I need from the software is the ability to let me modify the image as much as I want and expand lights or compress them.
After all the talk here and in the sigmoid thread I am coming to the conclusion that indeed there is nothing wrong with DT workflow or even the tone mapping made at final steps (well you can do it in different ways, but as you point your at the end taling about the last one or two EVs).
The problem many of us find is that the tools (like color balance RGB for example) don’t let you be as agressive as needed to expand al that info you have in the las two EVs to midtones and counteract the final compression that is going to happen in the tone mapping (be it sigmoid, filmic or whatever).
It seems that being in the linear edition workflow seems to need more range of liberty.
I am sure that using DT a linear, nonboundedn and flotinggg point calculations, it potentially can get much more accurate and better results than any other traditional approach.
But with old tools you could these easily (or with more ease). It were not perfect, you have demonstrated there are flaws in it that are shown when contrasting.
But that is the final image, it does not bother me (or not too much) if there are imperfections as long as the eye does not detect them.
The eye is a silly thing, easy to distract and cheat.
Using mask and the color balance trick and reducing exposure (this is a bit problemathic as the white point is changed) I could get better results thaat I was previously gettinng with color balance RGB.
But it keeps being a bit difficult to get “dramatic” results or even natural looks with current tools.
Let appart the problem with color reconstruction of clipped channels even in areas not so big or with too much transitions, more or less uniform (it creates artifacts) but that does not bother me that much, as it seems a recognized problem and there is work in progress to solve it.
I only need a way to mask it from the eye inspection.
Many have addressed me to underexpose the image (wel this is a bit overexposed with a bit of green channel blown, but not that much blown).
Well todays cameras let you underexpose and then compensate in development, as they have a lot of DR usually (except when you are in situations of low light and you need to make your ISO higher).
But most of the info and least noisy one is in the higher EVs.
If you underexpose one point (in the ETTR sense) you are throwing away 1/2 of the infor your camera can capture, 3/4 if you use 2 and 7/8 if you use 3 EV (like when you measure in spot mode in the highest light and do not compensate).