Well, yes you are right, of course.
But as I tried to explain, to dramtize the clouds or displace the highlights to the midtones, you donāt need to change color.
You can use a curve that only changes luminosity.
If you only change luminosiy, hue would be preserve.
If you obscure it so much that they go to almost black, they wonāt preserve saturation (indeed if it is so bright, it wonāt have too much saturation, will it?)
Then to introduce more blue if you want, you can use other tools easily to boost vibrance.
But another question arises to my mind reading your comments.
Should DT prevent saturated blues with high luminosity in the early steps?
I can understand it to prevent strange colors, but it can alter the real phisical distribution of light intensities what is what DT is supposed to preserve in the scene phase of editing.
I mean, the relation of blue/red/green is the same in the incoming light independently of the exposure you set in your camera.
If there is a high component of blue and a bit of red and green, and you expose that color to the mid gray it will be a perfectly valid saturated blue.
If you expose it 2 EV more, you will multiply all channels by 4, but with the same proportions and less noise.
But it can render a saturated blue color that is not visible to the human eye and the color model would correct that color to a less saturated one.
So you are altering the color distribution and the color when a user then reduces exposure by 2 EV will get a no saturated blue.
That kind of manipulation to adapt to the color space and human interpretation of colors should not happen in scene mode.
That should be left to the end of the chain.
If you do (as I understood by your comment), you are altering colors and the reprocity laws.
You should get the same color and luminosity if you use a exposure combination in camera than using 2 EV more exposure (with no clipping) and then correct exposure by -2 EV in software.
I you are correcting colors in each step in scene referred process and making them to be in gamut, you are breaking reprocity.
If we had a perfect display capable of reproducing any light and intensity, it would emit the same light than original: a very saturated blue with high luminosity, and the human would see the same as non correcting that color: a bright light close to white with some blue hue, no need for corrections or compensations or adaptation to colors humans can see.
So color adaptation and correction to gamut shouldnāt be kept to the final steps of conversion?