Due to its high dynamic range, I had to duplicate the exposure module, one for the shadows, one for the highlights.
The rest was basically Aurelien’s filmic style (for v3, but changing it to v4 brought the same results, and I could improve the blown highlights small area)
This rendering reflect pretty much the feeling I have when I look at this scene.
EDIT: The brownish blob is smoke from a big fire somewhere.
EDIT1: I wanted to preserve the haze, which in my opinion helps flooding the scene with sunlight.
I have used a separate WB layer to make the foreground buildings warmer, and a combination of relight, tone mapping local contrast and curves to selectively adjust the brightness and contrast of the different parts of the image, while avoiding nasty halos…