@foto, I owe and apology, I can’t find a way to translate my advice into RT. I’m just not familiar enough with the operations and the pipeline order. So, I’'m going to turn it into essentials of the concept:
Making a color image “black and white” is to modify each RGB pixel so the R, G, and B values are equal, R=G=B. A “tone” such as sepia is essentially a color cast, where one or more of the channels are shifted from the values that render the “normal” color, in this case a shade of gray (R=G=B). So, a simple sepia is to take that R=G=B image and shift the R values up a bit.
Okay, bit of an experiment, I am going to attempt an animated GIF illustration of it with rawproc, my hack software. I’ll open an image, make it grayscale, and apply the red curve I’ve described. The GIF will seqence through those three screenshots with a 5-sec pause in each:
Okay, the GIF seems to sequence okay in Chrome; let me know if it doesn’t in your browser. So, here’s what’s going on:
- Opened file: this is a JPEG, but that doesn’t really matter once opened as rawproc turns it into a floating point array of RGB pixels. The histogram is of that floating point image. Now, as I add tools, the list at the top-left will grow downward, and the tools will be applied to the original image in that order.
- Gray: This tool “desaturates” each RGB pixel like I previously described, R=G=B. The sliders control the proportion of each channel that contributes to that R=G=B value. The histogram is blue because all the channels are now equal and the blue one is in front. The important thing is that it’s still a three-channel image.
- Red Curve: So, with the previous tool providing the three-channel grayscale image, the red curve now makes each R value just a little bigger than the others, which are still G=B. The histogram shows that relationship; now, the red line moves out from under the blue line “to the right” of the others. And now, the image takes on a red cast, which I (probably somewhat delusionally) like to think of as Sepia.
The reason I’m taking you away from RT for a bit is that I’ve found this generic concept to be important to really understanding the R,G,B relationship that comprises a color, and how curves can do more than just lighten or darken an image. “Sepia” is just a color cast, that is, a shift in one or more of the channels from what produces the “normal” image. Whatever a tool that represents itself as a color modifier does, this is its essential effect.
For me, this concept hit home when I was studying color negative conversion. That orange cast in a color negative is just that, a shift in the red and green channels off what you want the colors to be. So, for all the reading I did about film emulsions and such, the essential operation to subtract that cast from the image is to shift those channels back to the place where they represent “normal”, and per-channel curves not much more complicated than the “sepia” red-shift do the trick. We’ll save that for a different GIF… 
Back to the RawTherapee channel, now…