You’re not doing anything wrong. There is a function call that is relevant to a different onnxruntime - it apparently produces a warning on your system but onnxruntime should still run fine and with acceleration. (If this isn’t the case let me know.)
At some point I’ll put the offending line in an if statement - I’m currently treating that as low priority compared with other 1.4.0 work, but if it actually is causing onnxruntime to be slow rather than just being a warning then I’ll see to it more urgently.
I suspected as much—the process completed successfully and produced a denoised image. Throughout the operation, the GPU fans were heavily active, which suggests that the AI was working.