@patdavid, I see.
So Spatial Overlap isn’t Algorithm feature.
It is just needed to be selected large enough to allow each thread to have all its tile?
Because when it is to low, there are “Blocks”.
The answers to these kind of questions can maybe be added to the G’mic wiki or G’mic help? After all, the amount of filters and options is vast, and it isn’t always easy to understand what the intention of a certain slider is.
@David_Tschumperle, Thank You!
Does the algorithm works in INT8 / INT16 or all values are transformed into [0, 1] 32 BIT FP?
What is “Fast Approximation”?
What is “Patch Smoothness”?
@patdavid, Could the MathJax rendering of math be enabled for the MarkDown editor?