Spectral film simulations from scratch

It will be nice if, what is it called “perceptual quantitizer” transfer curves became more widespread… I dont’ fully understand it but once you have bright, higher bit displays I think these curves use absolute values can replace sdr gamma, so that when you move to a different monitor…even a much brighter one set to some other default level that your image will show diffuse white at whatever it was defined at on your device?? I think ?? SMPTE ST 2084

But here for sure its a high contrast image with deep blacks so its going to likely look different between users with substantially different peak brightness level on SDR monitors… My Acer also has a thing called black boost which I think is a sort of BP compensation the will lighten and provide more detail in the shadows but I have it turned off…others might have things like that enabled further changing the perception of the render… There is no doubt about the colors and atmosphere that you can achieve with these film sims…I feel bad as I haven’t really had time to explore them in any great detail…

1 Like

The New Topic button is right at the top of first page of the forum and I pressed it. :slight_smile:

2 Likes

The module should be called “I can’t believe it’s not film!”

1 Like

Does using an LUT like this produce a different result than exporting each frame in spektrafilm by hand/a script

I don’t know about color but you definitely loose grain, halation etc.

Is MTF built in or does it have to be additionally added?