I found this scene a few nights ago and liked the contrast between the outside world and the ‘cave’ a lot, so i took a picture. I tried to draw the attention to the inside, to me it looked a bit like the entrance to another world.
Here is my colourful version, I really like the contrast of this shot. I tried to emphasize the contrast of the warm (dark) light in the foreground to the cold and bright light in the centre of the picture.
I was playing around with the idea of doing a split color balance, where there was one color balance set for the lit area past the interior and another for outside (setting the wall to neutral with the eyedropper), with a mask on balance 1, with the same mask, but an inverse, applied to balance 2 (so the whole image is balanced, but different parts get different temperatures.
The inaccurate colors and banding corruption is a bug in darktable. (The preview appears correct.) This happens with openCL on and off. I’ll report it.
I uploaded your xmp and it comes in correctly … I edited your two instances moving lots of sliders and then set them back… I could not see any corruption …
I have an nvidia card and using this version of DT on win11
I might have misunderstood what you do to trigger it…
It’s fine until I start changing one of the color calibration modules (there are two; one is masked; the other is using a raster mask based on the other). It’s probably related to the mask? or two color calibration modules?
I’m on Linux with an AMD GPU, but it happens only for this image, whether I have openCL on or not.
Before it glitches, I can do other edits just fine.