"swirl" and "fractalius"

(Alex) #1


I’m looking for G’MIC alternative to those two filters to get similar result:
Is it somehow possible with current set of filters?

Best regs.

(Lyle Kroll) #2

Fractillus has already been implemented in G’MIC (Rodillius preset). Even so, not sure it can be applied to 3D models in 3D space. Of course, I could be wrong. :slight_smile:

(Alex) #3

Thank you! It works almost same way as fractilius.
To get this on 3D you have to first unwrap 3d model then apply filter on texture you get. Brightness is controlled by curvative:

Maybe solution for swirl too? It looks like it makes lines along or across gradient direction but I’m not sure.