@Thomas_Do, thank you for your rendering. The most significant discovery I made in your history stack was your use of the
shadows and highlights module. This used to be a go-to for me but I have avoided using it in favour of tone-mapping in the last couple of years, and filmic since about the beginning of 2020. The brightness of the water behind the turtle is still an issue for me - my eyes find it a major distraction, which is why I used multiple masks. Anyway, thank you, once again.
@sls141, I see you like base curve and tone mapping. What particularly I noticed was the
global tonemap module, which I have somehow never noticed, let alone used or understood. That module seems to be the game-changer for me in your history stack, in that it brings up the shadows and deals with the problematic bright water. Thank you!
@pitbuster, I like your image, but with your history file I get a default stack only. I’m not sure why this might be - version incompatabilities? I am running the daily build - currently 3.3.0~git636.0949e167c. I can’t work out how to find your darktable version in the .xmp file.
@afre, thank you for your take - no TMNT glow for you! G’MIC is still a closed book to me - maybe one day I will dedicate some time to it. Anyway, thank you.
@Tim, I agree with @afre, the tones on the shell surface are some of the most important bits of the subject. Thank you for your contribution.
Overall, I’m left with the impression that this is just a very difficult raw - the dynamic range of the scene easily overwhelms the dynamic range of my camera’s sensor. Serves me right for shooting in the noonday sun!