Waterfall Processing of the Drachenschlucht

Hello,

perhaps has someone another idea how to process this waterfall photo auf the Drachenschlucht close to Eisenach / Germany?

Attached U´ll find the raw and my approach


20250502_Drachenschlucht_5809.jpg.out.pp3 (23.2 KB)
20250502_Drachenschlucht_5809.ARW (40.1 MB)

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20250502_Drachenschlucht_5809.ARW.xmp (23.5 KB)

Moss is hard without seeing the actual scene. I went with the coloration in my local area, but this may be very off!

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Punchy variant with ART and AgX (Kodak film and paper):

20250502_Drachenschlucht_5809.ARW.arp (35.4 KB)

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More tame variant with ART and OpenDRT:

20250502_Drachenschlucht_5809.ARW.arp (35.3 KB)

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Here is my attempt in DT 5.1. This subject is one of those that might benefit from exposure merging techniques to cover such a huge dynamic range of lighting.
20250502_Drachenschlucht_5809.ARW.xmp (30.9 KB)

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Fun pic to play with…I think I’m way off on the color.
I tweaked the crop, shear, and perspective to fit what I’d like, the applied a tone eq mask and global tone eq. Also used that same path for exposure and color eq adjustments. All of those paths were applied to the waterfall itself. Other than that I just used most of the standard scene referred workflow modules to adjust the image…except I forgot to use diffuse and sharpen this time.

DT 5.0, Windows

20250502_Drachenschlucht_5809.ARW.xmp (30.0 KB)

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My attempt, with Agx only, with masking to manage the dynamic range

20250502_Drachenschlucht_5809.ARW.xmp (14.0 KB)

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Two attempts at this picture - neither very successful.
Start for both: created five exposures from Filmulator, (-2 to +2 EV), blended with enfuse. In GIMP the first was adjusted with luminosity mask plug-in.
The second, I used my saturation mask plug-in to adjust brightness and contrast in the various regions of saturation.

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This is my render, but I like your greens!


20250502_Drachenschlucht_5809.ARW.xmp (27.4 KB)

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20250502_Drachenschlucht_5809.jpg.out.pp3 (35.5 KB)
RT5.12 testing

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Exclusioned the sky (one of my favorite GIMP layer settings for some things), and some additional enhancements. :slight_smile: