No.
The same person that gets to declare it odd.
It isn’t complex. If it surprises people, they need to look at the spectral nature of light or perhaps they are weighed down by the baggage of years of broken models or myopic frameworks. How come a three light oppenent model can’t deliver green from blue and yellow? It’s a bit of a no-brainer, albeit an answer that isn’t going to reveal itself trapped under a particular mental model.
See the entirety of the hue linearity issue, in addition to the above mentioned spectral breakdown of pigments. Again, pretty essential things to consider before getting mired in CIE models. If one is interested in colour, they should start with spectral, and distill down to three light models.
There’s a nonlinear system at work, and that makes it a give and take between opposing poles. One could make a pretty strong case that the various CAMs do a pretty darn good job at making predictions. I’d call that really good. In terms of hue linearity, that is somewhat at odds of the basic tenets underlying CAMs, hence there is a struggle to develop a unifying model. There’s been some good research on the nature of hue linearity that, wait for it, potentially links it back to spectral compositions.
Additional reads for those interested:
- Peter Shirley has released his ray tracing tutorial in a weekend series for pay what you want. Useful for folks looking to discover the nature of three light versus potentially more light systems that model spectral interactions.
- Google’s Filament documentation does an excellent job of illustrating light interactions with imagery. Also useful in contemplating how three light rendering systems are analogous to spectral via the count of rays projected; there is very little difference between projecting a single beam of light into the screen versus multiple, and a spectral engine is not significantly more complex than projecting multiple lights into the screen.
- An excellent 2017 SIGGRAPH presentation on the limitations of three light rendering systems versus spectral by Johannes Hanika at WETA. (@hanatos) Covers interesting cases of metameric camera responses as well as the limitations of mixing colours using three light systems.