A7RIII pixel shift and RT

Files are at Filebin | f1ypcrrg8wl1r3f8.

Let me know if they’ll work or if they need to be redone.

And tungsten samples are at https://filebin.net/5lbtz6cqnayo0e6w.

Thanks! I just played around with this for a while. Here are some thoughts…

I had to add the ARQ file type manually in the preferences to get the file browser to show ARQ files. But at least there was an option to do it… :slight_smile:

The motion correction is pretty amazing! Even if you have not tried to optimize parameters for the Sony, it looks great. I really didn’t see any issues at all.

It did take quite a lot of sharpening to get it to look like the Imaging Edge output. So the presumed resolution gains of PS still seem rather small.

I have the Dell 5K monitor (218ppi). To get the image to look the right 1:1 size, I had to use a zoom of 50%. Is the UI applying a 2x fudge factor for my monitor? This has the added disadvantage that I can’t see sharpening effects unless I zoom in to what is effectively 2:1 to me.

A request… It’s really slow to pan around at 1:1. It would be great if RT rendered the whole image at 1:1 and allowed instant panning. I have plenty of memory in my machine–and Lightroom does this. :slight_smile:

Anyway, thanks for making the special build so quickly. It looks like it will be easy for RT to support Sony pixel shift and motion correction.

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As a starting point for sharpening you can use the bundled PS ISO Low profile. Then tweak to taste.

grafik

Thanks for the tip. After some playing, I’m liking that filter better than the unsharp mask.

Another gimmick is the possibility to use the median of all demosaiced frames instead of just one demosaiced frame for the parts with motion. You can use that to eliminate things which are at different positions in the frames or to get a long time exposure effect (especially with water).

I tried it with your 2 seconds waterfall image.

Left is using one frame for the parts with motion, right is using the median of 4 frames

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Support for sony pixel shift arq files is merged into dev branch.

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RawTherapee_dev_5.3-339-g62585bc4_WinVista_64.zip

uploaded at
https://keybase.pub/gaaned92/RTW64NightlyBuilds

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I just submitted an issue for this, here:
https://github.com/Beep6581/RawTherapee/issues/4241

I’ve generated an “unofficial” profile if people want to test it. The proper one will follow shortly.

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I’ve installed the new build and I’m not able to get it to see an ARQ file. What’s the trick?

@larryg perhaps you have to add the arq extension in preferences → file browser. this has been fixed recently but maybe the build was done before…

@agriggio Thank you! That was it.

@agriggio

In the last build

RawTherapee_dev_5.3-361-g5ecb05ba_WinVista_64.exe

I don’t see the ARQ file extension :roll_eyes:

@agriggio wouldn’t “.arq” appear only if the options file was deleted? People updating from previous RT versions with an existing options file will not see “.arq”

honestly, I don’t know :slight_smile:
I’m sure the extension was added though (by @heckflosse iirc)

I had an older version installed. I both built from Dev and used RawTherapee_OSX_10.9_64_5.3-358-g0e9aab57. Neither automatically installed the “.arq” extension. I didn’t see code to add it in a quick scan through the changes in the PR, but I’m not really familiar with the codebase.

Tested. @Morgan_Hardwood is right. ARQ appears with a new options file.

It’s this commit, but as @Morgan_Hardwood already mentioned, it’s only included in new options file

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hi everybody,
a quick update: in preparation for the release of 5.4, I’ve put together a little tool to combine 4 pixelshift arw frames into a single “pseudo-arq” file, without the need of using Sony’s software. the arq can then be processed by RT as usual.
interested people can find it at

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@agriggio this should go into the release notes, please remind me.