Ok for patreon I created this page (what do you think?), as you see i have 3 project to work in and from now there is not much activity cause it is very rough as project. I think next month it will be more clear if all go well. First Natron will integrate for 3D camera and the rest will come other feature as well.
Your request for particles is in my todo for later
I’ve just had a look at your Patreon page and I just have a big question. Of the three projects you mention that you mention that you’re developing, are Blackdot and Vanilla at the pre code stage? i.e. has any code been written? Also, are you the only developer on each?
I ask as developing one software is consuming enough, let alone three!
There is source code for Blackdot, feel free to make it whatever, warning it is very unstable.
Some code for Blackdot has been written but not yet published and Vanilla there are source code based 2.79b i am working on BGE 2 and new mesh system and all are experimental. Sure they are big project for me as solo, it is good for my work and to get more experience each project and they get me more motivated to coding because I do not like blocking myself on one project. The problem is my free time, if i get full time from patreon by their support and soon they will have the beta or stable version.
This is a missunderstanding.
I started to support “threedslider” but posted your post to draw attention about how Patreon works.
Btw. I am already supporter of your Patreon since I love to get opensource news bundled in one clear view.
This year I was very busy I could not finish everything because of my full-time to IT, but good news I’m half time working now from IT, I’ll be able to resume the work of the Natron with 3D tracking and among other things, we will see itself in 2020 to release a beta one day.
Ok I was working hard on this project for Natron and after to review it I would say it is very nightmarre to compile on windows with all third party LOL ! Omg i don’t have time to read all full of errors and to resolve it, it is waste time ! I feel obliged to rewrite a complete somewhere in first to be comfortable .
So I think it will be both easy for compilation if I make some change to make better, I am going to think how to reduce less for dependency… It is a lot of works yeah but it needs to have less problem too. I wll see if I can do it and I would inform you of my status.
I propose you to rewrite for UI in OpenGL 100 % because i don’t like QT4 cause it is too heavy and too problematic to work it. Thus in final with OpenGL the UI will look like fresh, light and fast on most computer can do, it is more stable and reliable than QT4 can do. Of course it will keep the same visual for tools and interface.