Line Spam Filter

Just made this while playing with thickline but i don’t know how to name it…
Any ideas?


‘Line Structure’


First recorded in 1635–45; from Latin līneātus, past participle of līneāre “to make straight, mark with lines”; (from

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Reminds me of pick-up sticks, so I suggest “sticks”.

Hi, thanks for your answers :slight_smile:
I wanted to have Linein the name so i’ll go for “Line Spam”, which sounds adequate when i look at it.
It looks cool though when animated (Even though I still don’t know how to output a pipeline to video properly: This is a screen recording):


Trying to figure how spline works… what is u, what is v? :person_shrugging:

I know we have thickline, could we also have a thickspline ?

Feels too orderly to be called spam. And sorry, I forget what u and v mean.

It’s known as “string art” which was made with thin ropes and nails on a wooden canvas,

I did one in school in the 70s, and another one in 80 or 81 for my mother’s birthday
(Jeez, I can recall the second one, it was on a red velvet that I glue on a canvas and use a golden cord and golden nails , the whole was a sailing boat three masted carrack type… I spent so many days on it if not 10 or more days :crazy_face: )

String art on Google image

Good idea for a name: brings back memories.

The script is anything but orderly don’t worry!
What about Line Work then? Anyway i can always add the chaos button just to justify the name :wink:
Also some settings can generate a ton of lines.

Ah yes, i’ve seen this before but it wasn’t really the goal ( if there ever was a goal to begin with). I just wanted lines :wink:

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I will not change your mind, but just to let you know that SPAM for people where I live (Asia) is: :nauseated_face:

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Yes I know :wink:
The “abusing email” use came from the Monty Pythons, where they yell Spam spam spam, etc. Refering to this spam.

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Does this help?
EDIT: deleted UV_mapping article

btw another cool filter!

In the draw_spline command, u and v denotes the two components of the velocity (derivative vector) at each point of the curve.

  • A segment is defined by a starting point (x_0,y_0) and an ending point (x_1,y_1).
  • A spline is defined by a starting point (x_0,y_0) and an ending point (x_1,y_1) + a starting velocity (u_0,v_0) and an ending velocity (u_1,v_1).

So, this is definitely not related to UV mapping.


Ironically, the image above looks like threads. To me, it is better description than my previous suggestion sticks. Just having fun with the naming… don’t take it too seriously. :stuck_out_tongue:

Ah, velocity was the term!

Yes it’s true, probably because of the deform command thrown in.
And i’m not serious at all :slight_smile: Else i wouldn’t have used Line Spam!
And it’s in Testing > Prawnsushi now, BTW (if you update defs, of course).

Bugs are welcome!
I mean, bug reports :sweat_smile:

Spam is serious cuisine for some. :stuck_out_tongue_closed_eyes:
Love your contributions thus far!

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Thanks! Have fun with fx_jambons_en_ligne :smiley:


In my experience, almost no one reports bugs to me. I have to find them myself. I just try my best by attempting all possible combinations of input until I see something’s wrong.

Might as well do this approach for my attempt at making Pollock “art”. No offense to any one, but I don’t consider it art.