i want to create a seperate openGL Context out of my openfx plugin.
after studying openfx-misc plugins i came to the conclusion that it is only possible to draw in the image view of natron.
is there any other way to initialize a seperate opengl context?
what i tried:
- compile helloworld.exe and start via
createInstance()function of OFX
when starting a exe out of ofx the communication between OFX and helloworld.exe is hard to do
also the thread handling seems very complicated
to give you an ovierview of my goal :
- create 3d Visualisation of Colorspace via opengl
- User can manipulate gammut etc.
- apply manipulation on image via openFX
thank you very much
appreciate any help