Shot in Warmsprings, Oregon in the 90+ degree heat at the Kahneeta resort. Gear used is the Tokina 150-500 f5.6 vintage manual focus supertelephoto zoom lens, shot at 500mm, probably at f/8, adapted on a Sony A7 mk II, ISO 100, 1/125 second SS.
My take was trying to preserve the desaturated, washed out, and bright glaring tonality, whilst adding just a touch of local contrast with wavelets, DSC00163.ARW (47.2 MB) DSC00163.ARW.pp3 (11.4 KB)
DSC00163.ARW.xmp (7.5 KB)
UPDATE: Now I realized I forgot to tweak the WB, which would remove the blue cast and make it more realistic (I guess). But Iâll keep this unrealistic one.
I modified the contrast and whitebalance first, to get a âregularâ image. Note the histogram, the white balance is simply the adjustment of the red and blue multipliers to make those right-hand points all align with green.
The curve is my attempt at âpoor manâs layersâ, desaturating the background and punching up the foreground, which already have some separation by tone. The saturation tool is just a feeble-minded attempt to take that further.
By way of explanation, the displayed image is the product of all the tools, indicated by the checkbox at the end of the tool chain. The tool displayed in the parameters pane is the one selected in the tool list, which in this case is not the end of the chain. Tools are applied to the raw image in order, top-to-bottom.
This is kind of fascinating, having been there, I experienced a sense of bleakness of the desert landscape, which was reflected in a somewhat washed out desaturated edit. However, most everyone else seemed to want to pump up the saturation a bit.
Youâre too kind. There are many people here that are WAY better than me! I realized I didnât even use denoise on the edit. I will attach a new sidecar file with the denoise method I like to use.
I guess I just donât agree with heavy saturation as much that the other people used, and as to denoise, the only denoise that would be necessary would be chrominance noise reduction, in the case of making a very saturated edit. My edit did produce some luminance noise, but that was due to me wanting a filmic look, using RL deconvolution sharpening with no thresholding or dampening (my default preset).