Yeah i see your point but the problem is i’m just starting, and i already forgot a few things i wanted to do. I have a file full of one-liners (that i write when i’m bored) that could potentially become filters, but that could make me go in all directions and lose my way. I already forgot the whole gingko leaf and circle patterns and stuff that i was doing before this tree thingy. Oups. That was only a small part of it.
Is it possible to avoid this kind of redundancy:
arg0 $rayBL,\
"add","alpha","and","average","blue","burn","darken","difference","divide","dodge",\
"edges","exclusion","freeze","grainextract","grainmerge","green","hardlight","hardmix","hue","interpolation",\
"lchlightness","lighten","lightness","linearburn","linearlight","luminance","multiply","negation","or","overlay",\
"pinlight","red","reflect","saturation","screen","seamless","seamless_mixed","shapeareamax","shapeareamax0",\
"shapeareamin","shapeareamin0","shapeaverage","shapeaverage0","shapemedian","shapemedian0","shapemin","shapemin0",\
"shapemax","shapemax0","shapeprevalent","softburn","softdodge","softlight","stamp","subtract","value","vividlight",\
"xor"
rayBL=${}
arg0 $bgBL,\
"add","alpha","and","average","blue","burn","darken","difference","divide","dodge",\
"edges","exclusion","freeze","grainextract","grainmerge","green","hardlight","hardmix","hue","interpolation",\
"lchlightness","lighten","lightness","linearburn","linearlight","luminance","multiply","negation","or","overlay",\
"pinlight","red","reflect","saturation","screen","seamless","seamless_mixed","shapeareamax","shapeareamax0",\
"shapeareamin","shapeareamin0","shapeaverage","shapeaverage0","shapemedian","shapemedian0","shapemin","shapemin0",\
"shapemax","shapemax0","shapeprevalent","softburn","softdodge","softlight","stamp","subtract","value","vividlight",\
"xor"
bgBL=${}
Maybe put the whole list of modes in a variable? Or it is possible to combine the 2 arg0
calls into one?
PS :
Looks like it fixed a few problems :
No more white dots at the origin of light relief (took some time to tweak BTW)
Disabled light relief for half the trees (No need for those in the back, right? Might add this as an option)
And finally, downscaled the preview (note the checkbox):
Tree shapes and rays are slightly different but that’s ok for now i guess? Might be too much blur in the BG too.