a bit off topic, but that’s today’s news:
pushed an optional module i-quake to render the animation from the other thread. to test, pull and
- edit
config.mkto contain the two lines aboutVKDT_USE_QUAKEas per instructions inconfig.mk.defaults - build
vkdt, you should then havemodules/i-quake/*{spv,so} - get and extract a blue noise texture
- install quake as usual in
/usr/share/games/quake - run
./vkdt examples/quake.cfg - press space bar to start animation, maybe grab mouse input in the
i-quakemodule
similar info is found in the documentation for the module.
this is mostly for fun and may be useful as a testbed for image alignment, denoising, video output, and audio code.