one thing just appeared to me and i wanted to share it.
remember how darktable has space invaders? well, vkdt has quake! here’s a video as proof:
space invaders is a 1978 arcade game, and quake is a 1996 pc game. so that makes vkdt 1996-1978=18 years more modern! not bad if you consider that darktable itself is only like 13 years old.
haha brilliant. indeed the handling of water is terrible at best. but the above video drops the vis/bsp/qrad data on the floor and just ray traces all geometry at once. insane what today’s hardware can do when you compare it to the old one. i think i played this on 486 without hardware graphics acceleration.
Ah, effectively r_novis if I recall correctly. Known to be able to even slow down modern systems on large maps. You forgot r_wateralpha 0.5
I started with software+Pentium, and spent some of the proceeds from a summer internship in high school to buy the original 3Dfx card (Diamond Monster3D)
Nvidia has come a long way since the original Riva 128, which was IMO garbage even for its time.
ahahaha brilliant. even better than mine. the thing as that you usually want to ray trace only quake2 upwards, because you have light lists. q1 pretty much only has fullbright textures which is super annoying if you want to sample the illumination. but doom! what does it even mean to cast a shadow from a 2d sprite!
I think it would be nice and “strategically” smart if vkdt were available for Windows. I think some people already compiled earlier versions on Windows. I have a dual boot system but I imagine it’s not so easy to compile it on Windows, plus I have other worries at the moment.
Maybe we can find someome for this task eventually.