the official package is built for macOS versions supported by apple (just arm64 and macOS >= 14.0) so here are inofficial builds with target release 10.14 and 11.3 and later:
Since 10.14 and 11.3 isn’t supported and tested by the development team (but from those using my development builds ), don’t forget to backup first…
The packages aren’t notarized so you might run it first time via right mouseclick + open or allow execution via terminal: xattr -c <path/to/application.app>
Hi Martin, I would like to suggest to put somewhere in the main darktable site a link to here (if it is not yet done) to allow many Intel Macs and older OS users to profit from your “unofficial builds”.
I don’t know if is possible and if you can do this. Or perhaps @Pascal_Obry and or @paperdigits can suggest other ways for making the builds more accessible.
Anyway, thank you for all these years builds, and the future ones
if it’s published on the official site then that suggest that these are supported builds. So following the decision - just support macOS versions or platforms that are supported by Apple - it can’t be published there …
While I have retired my Intel Macs from photo editing duties (I now have a Mac Studio M4 Max and a MacBook Air M4, which should hold me for a decade), I’m grateful to Martin for supporting those of us with older hardware for so many years!
no idea about apples decisions - but these doesn’t matter a lot. OpenCL isn’t supported for a long time, but running properly even with recent macOS or hardware.
So my builds will support intel macs as long as my macports and xcode commandline tools 15 based build vm runs without failures
apple still support some intel computers. (like my 2019 macbook pro…) i run the actual os 26.1 on it. that’s why i was a bit surprised not to find an official version of darktable 5.4.0.
First, thank you for providing builds for Intel Macs now the Dark Table team has discontinued support. However, Apple does still provide support for Intel Macs running MacOS 14, 15 and 26. Support for MacOS 26 doesn’t sunset for another two and a half years. I suspect that the team was just no longer interested in supporting Intel Macs for its own reasons. BTW I am not sure what the last version of Xcode to support Intel Macs will be. It might be the current version 26 or maybe early versions of Xcode 27 will also be supported.
that’s bullshit - github just removed the formerly used macos13 intel based runner - so there simply is no building platform for intel macos14.
The developers/maintainers spends a lot of effort to keep the building descriptions up to date, so a mac user is able o build darktable on their platform - independently on github decisions which runners they provide for free.
Thank you so much MStraeten!! You’re awesome! I wish there was a person who would do the same for Blender 3D on older Intel Mac. Blender 4.2- 4.5 viewport shaders do not work well on older Intel Macs and Blender 5.0 do not work on Intel Macs.
Thank you very much indeed for supporting all of us who want to get more life from our old intel macs! I just downloaded and installed your .dmg; works perfectly including restoring my last session. I signed up just so I could thank you! My 2019 Mac Pro thanks you!
Thank you very much for building these binaries. I have a 13" 2020 MacBook Pro with 16GB of RAM (2GHz Quad-Core Intel Core i5, Intel Iris Plus Graphics) running Sequoia 15.7.1. Upon upgrading, though, I found that dt crashes very frequently, often when rendering thumbnails or doing some intensive pixelpipe processing. Any advice as to how I can track down the issue?
you might check if there are any hints in the log file when running darktable via terminal with opencl debug information: /Applications/darktable.app/Contents/MacOS/darktable -d pipe -d opencl -d verbose
and then for deeper analysis file an issue at github …
Hello, I have a Mac mini 2020 with Intel chip. I have updated Darktable to version 5.4.0. Now my hard drives and folders are displayed twice. If I delete one, the other is also deleted. What is wrong?