I did chose not to lighten the total image too much. Both from a lightness point of view as well as keeping the noise down. I really like @asn’s edit, but I do think it is too light (my taste/2c…). Going to have a look at his xmp now.
This is one I’m going to be playing with for a while. I think that the horse can be somewhat improved (both mask and white/lightness).
Interesting challenge. No mention was made of white balance or demosaic, so I took the white balance hint from the origin posting and used amaze with full & local average. BTW, I couldn’t figure out a way to make it monochrome using the exposure slider and blend modes.
@Jade_NL I would never have figured that one out. Its always nice to learn yet another way to go to monochrome. However the challenge as I read it, was to only move the “exposure slider.”
@asn Am I correct that the “black level correction” slider was off limits?
I edited it on my notebook which doesn’t have a calibrated screen and the brightness was low. I recognized it after you mentioned it. It could be a little bit darker but not much. The idea of the challage is that you learn how to use masks and blend modes
interesting, but how does this work with the new recommended scene-referred workflow? AFAIK many of the blending modes are display referred. Or perhaps you avoided those in your edit? Thanks!
Multiply assumes that 1.0 is white though… But I may be wrong.
(I have no problem with this btw, I was just curious to know how this plays with the scene-referred/no hardcoded assumptions way of doing things)
Thanks for the reply!
It depends on the blend modes in question and their implementation. I feel that it isn’t a one size fits all; i.e. it depends on the input image (HDR or not? etc.) and what you are trying to do with it. Trouble is with the GUI (display-referred) interface.