@Jade_NL I would never have figured that one out. Its always nice to learn yet another way to go to monochrome. However the challenge as I read it, was to only move the “exposure slider.”
@asn Am I correct that the “black level correction” slider was off limits?
I edited it on my notebook which doesn’t have a calibrated screen and the brightness was low. I recognized it after you mentioned it. It could be a little bit darker but not much. The idea of the challage is that you learn how to use masks and blend modes
interesting, but how does this work with the new recommended scene-referred workflow? AFAIK many of the blending modes are display referred. Or perhaps you avoided those in your edit? Thanks!
Multiply assumes that 1.0 is white though… But I may be wrong.
(I have no problem with this btw, I was just curious to know how this plays with the scene-referred/no hardcoded assumptions way of doing things)
Thanks for the reply!
It depends on the blend modes in question and their implementation. I feel that it isn’t a one size fits all; i.e. it depends on the input image (HDR or not? etc.) and what you are trying to do with it. Trouble is with the GUI (display-referred) interface.
@MarcoNex: Did you post this one in the correct thread/topic?
I’m asking 'cause this thread is about only using the exposure module (and blend modes) to get a good result and the other thread (this one) is the one for a normal, unrestrained edits.
Your edit looks nice but it uses a lot more modules than just the exposure module