Gmic for animation


(http://4232.cf) #1

i painting sequencer animation in gimp with gmic plug-in

video - pixilation of all a workday


Automatic Coloring for Grease Pencil in Blender with G'MIC
(http://4232.cf) #2

I wish to use gmic without gimp and interpolar of the points painted…

gmic j01.png -input_gpl paleta.gpl -x_colorize[0] 1,1024,1,[-1] -k[0] -s c,{3-s} -o j01c.png

But no as know where paint before… It would need the list of points of painted of gmic


(http://4232.cf) #3

https://github.com/4232/quinema/blob/master/README.en.md


(http://4232.cf) #4

I would wish to create something like this in gmic+gimp, to paint sequences of images.

Opentoonz Is free, but does not run in gnu/linux, besides prefer to follow using gimp :smiley:


(Mica) #5

Have you looked at the GIMP Animation Package? Also, Krita is about to gain some animation features as well.


(http://4232.cf) #6

I use synfig studio animation. I use to paint drawings pixelares use gimp with gmic. I thought in a way but fast to do it.


(Tobias) #7

You should talk to Jehan. He is one of the GIMP developers and at the moment creating a movie with GIMP:


(http://4232.cf) #8

I also make a short with gimp and gmic. I think that painting 50 frames with gmic could be but easy using linearts. It would like me that it was but fast.
I did some programs to my work.

my programs: https://github.com/4232/quinema

i wish to do that gmic paint 50 frames at the same time.


(http://4232.cf) #9

(http://4232.cf) #10

Try clone effect:

http://dcgi.felk.cvut.cz/home/sykorad/ink-and-ray.html

My pseudo script:

2018-05-14-231053_539x383_scrot

  1. Color for levels (layers)

2018-05-14-231846_554x397_scrot
2. Complete holes

2018-05-14-231929_531x394_scrot
3. Round holes. This is missing me

2018-05-14-235300_542x417_scrot
4. Add Shadown and textures

2018-05-15-001026_532x377_scrot
5. Shadown texture and real color


other texture for example

2018-05-15-003131_507x365_scrot


(http://4232.cf) #11

It is missing me the step 3 round the holes are lines black


(http://4232.cf) #12

inflatemesh for inkscape

3D level for shadown and light


G'MIC exercises
(G'MIC staff) #13

OK, you made me think about a possible filter to ease the illumination of shapes.
I’m not sure this is way to investigate further, so maybe you can tell me ?
At this point, this is what I’m able to do, from a binary shape (left) to an automatically illuminated version (right):

We could think about adding lot of options of course to set up the light color, direction, and so on…
This is for the moment just a proof of concept.

Do you think it can be interesting ?


Auto-illumination of 2d shapes
(http://4232.cf) #14

This result is very good, only needs multiniveles axometric are an alone origin of light and variable projected shadows.

What I look for is to create a similar result to east:


(http://4232.cf) #15