Gmic for animation

i painting sequencer animation in gimp with gmic plug-in

video - pixilation of all a workday

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I wish to use gmic without gimp and interpolar of the points painted…

gmic j01.png -input_gpl paleta.gpl -x_colorize[0] 1,1024,1,[-1] -k[0] -s c,{3-s} -o j01c.png

But no as know where paint before… It would need the list of points of painted of gmic

https://github.com/4232/quinema/blob/master/README.en.md

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I would wish to create something like this in gmic+gimp, to paint sequences of images.

https://www.youtube.com/watch?v=cc6m0BdjHuo

Opentoonz Is free, but does not run in gnu/linux, besides prefer to follow using gimp :smiley:

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Have you looked at the GIMP Animation Package? Also, Krita is about to gain some animation features as well.

I use synfig studio animation. I use to paint drawings pixelares use gimp with gmic. I thought in a way but fast to do it.

You should talk to Jehan. He is one of the GIMP developers and at the moment creating a movie with GIMP:

http://girinstud.io/en/

I also make a short with gimp and gmic. I think that painting 50 frames with gmic could be but easy using linearts. It would like me that it was but fast.
I did some programs to my work.

my programs: GitHub - 4232/quinema: https://git.tuxfamily.org/4232/quinema.git

i wish to do that gmic paint 50 frames at the same time.

http://4232.cf/es/demo/

Try clone effect:

http://dcgi.felk.cvut.cz/home/sykorad/ink-and-ray.html

My pseudo script:

2018-05-14-231053_539x383_scrot

  1. Color for levels (layers)

2018-05-14-231846_554x397_scrot
2. Complete holes

2018-05-14-231929_531x394_scrot
3. Round holes. This is missing me

2018-05-14-235300_542x417_scrot
4. Add Shadown and textures

2018-05-15-001026_532x377_scrot
5. Shadown texture and real color


other texture for example

2018-05-15-003131_507x365_scrot

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It is missing me the step 3 round the holes are lines black

2018-05-17-000655_1600x900_scrot

inflatemesh for inkscape

3D level for shadown and light

OK, you made me think about a possible filter to ease the illumination of shapes.
I’m not sure this is way to investigate further, so maybe you can tell me ?
At this point, this is what I’m able to do, from a binary shape (left) to an automatically illuminated version (right):

We could think about adding lot of options of course to set up the light color, direction, and so on…
This is for the moment just a proof of concept.

Do you think it can be interesting ?

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This result is very good, only needs multiniveles axometric are an alone origin of light and variable projected shadows.

What I look for is to create a similar result to east:

2018-05-17-140359_1115x405_scrot

2018-05-17-140459_1105x767_scrot

2018-05-17-140511_1113x461_scrot

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archive.org

Software based in ARAP similar n-point

https://www.labri.fr/perso/barla/blog/?p=31001

2019-04-04-015154_337x235_scrot 2019-04-04-015206_365x288_scrot

Interesting distortion

#natron

@nrcarla Let’s relive this thread

I don’t remember the state of Opentoonz on linux back in 2016, but I think it works fine as of today.
Has this affected your animation workflow? Have you moved over to Opentoonz?
Or are you using another tool?

I take the bad decision to begin with synfig and keep it.
Surely, it used blender (in 2D) for my next work.

I use gimp + g’mic + synfig

In Opentoonz the program (GTS) to paint cels don’t work in GNU/Linux only for windows

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