@chroma_ghost Like this one more. The second image was definitely one of my ROIs.
Cheers @afre … and welcome to the forums
LR with daylight WB, and all auto pilot + RNI camera profile
BTW @Jacal I put a hat so that I can take it off… then run, respect the stack bro, you’ve created a zilla
Fun picture. Had a quick play in darktable:
Flat base curve + Global Tone Map to get all of the details into a quite flat image. Then local laplacian pyramids + to get the details back and velvia for some quick saturation.
And another attempt using shadows/highlights + local contrast, with a slightly warmer white balance.
Just foolin’ around with some modules … Was fun, thanks for the image.
DSCF3284.RAF.xmp (7.8 KB)
Ok, last one from me, I promise
Down to less than 30 seconds, 3 mouse clicks and one slider adjustment:
No AI power though…
Wow, glad I watched that video, I didn’t notice the auto match tone curve in the UI.
I’ve been compiling latest dev branch for ages, I really need to pay more attention to things I think.
Here is my take. Required lots of tuning and patience. Doing this from a sad screen so I don’t know how good or bad it looks. In my estimation, it is average looking compared to the other attempts. However, I hope it recovered enough of the sky and greenery to satisfy @isagalaev.
a) Linear Rec.2020 with negative clipping.
a) Curve to remove linearity.
b) Subdue details (guided smoothing) in prep for #3.
CLAHE(wish gmic had it).
a) Expose shadows (luminosity mask).
b) Curve to increase contrast + brighten shadows, stretch chroma, recover details (guided sharpening).
c) Prep for sharing (contrast, resize, fp to jpg).
[Edit: uploaded wrong version. This one is slightly sharper.]
DSCF3284.RAF.tif.out.pp3 (10,7 KB)
some quick RT basics, gmic popshadows + simplelocalcontrast, color-efex vignette + warm-up curve
thx for this nice play raw
Here is my first take with PhotoFlow. @isagalaev - thanks for sharing this image, it’s an excellent example for testing the various shadow adjustment methods!
My edit is mostly based on exposure compensation + ad-hoc masks, plus some fine tuning with RGB curves:
And the corresponding PFI file: DSCF3284.pfi (84.5 KB)
I have downloaded your .PP3 file and tried to apply it to the RAF file of this playraw, to see how you achieved your excellent result in practice. However, after opening the RAF file in RT and applying your PP3 file with the “Load a profile from file”, this is how the processed image looks like:
Here is the information about my RT version, running under OSX:
Version: 5.3 Branch: 5.3 Commit: ec0f7936 Commit date: 2017-09-30 Compiler: clang-mp-3 3.9.1 Processor: generic x86 System: Apple Bit depth: 64 bits Gtkmm: V3.22.1 Lensfun: V0.3.2.0 Build type: release Build flags: -arch x86_64 -O3 -mmacosx-version-min=10.9 -march=x86-64 -std=c++11 -mtune=generic -Werror=unused-label -mmacosx-version-min=10.9 -flto -fopenmp=libomp -Werror=unknown-pragmas -Wall -Wno-unused-result -Wno-deprecated-declarations -O3 -DNDEBUG Link flags: -arch x86_64 -mmacosx-version-min=10.9 -march=x86-64 -mtune=generic -headerpad_max_install_names -flto OpenMP support: ON MMAP support: ON
Any idea why the output looks so different with respect to your edit?
The version @Morgan_Hardwood used has some new tools. For example:
Thanks Ingo! Is there a place where one can download bleeding-edge OSX builds? If not, would there be some interest in such a possibility?
Stupid me! I completely forgot about that thread… thanks!
Also, if the image still doesn’t match, you might want to checkout a commit from
dev from the day I posted that image, as Fattal’s behavior changed over time and I’m not sure whether its behavior from the day I posted hadn’t changed till today. Backwards compatibility is absolutely not supported for development builds, but we do try to support it for stable releases.